World & Canon · Core canon
Factions#
Status: Core canon
Related: Characters | Locations | Enemy Encyclopedia
FAC-001: The Resistance#
Public names: Bellwether Mutual Aid Committee, Tavern Defense League, Appalachian Resistance
Headquarters: Randy's Tavern
The Resistance begins as people protecting one failing bar and grows into a decentralized defense network. Its strength is practical knowledge ignored by more prestigious institutions.
Membership#
- Mechanics and maintenance workers
- Bartenders and restaurant staff
- Truck drivers and warehouse crews
- Veterans and amateur radio operators
- BBQ teams with alarming propane infrastructure
- Municipal employees who know where everything is buried
Doctrine#
- Protect civilians before property.
- Keep analog backups.
- Never drink evidence.
- Every team needs a driver and someone who can stop Doug.
- No weapon receives a funny name until after testing.
Internal conflict#
The Resistance argues over secrecy, legitimacy, resource allocation, and whether defeating alien cultural control justifies creating its own propaganda.
Visual identity#
Workwear, reflective tape, hand-painted symbols, repurposed brewery equipment, and a crossed tap handle/wrench mark. It should look assembled through use, not designed by a marketing department.
FAC-002: The Hop Collective#
Type: Interstellar fermentation civilization
Goal: Incorporate Earth into a network of cultivated worlds
Belief: "Fermentation is enlightenment."
The Collective evolved from symbiotic microbial colonies and tool-using host organisms. Individual identity exists, but social prestige comes from contributing useful traits to the larger culture.
It does not consider itself evil. It sees unfermented ecosystems as isolated, wasteful, and emotionally immature. Its invasions are framed as public works.
Social structure#
- Cultivators: scientists, ecologists, and biological engineers
- Curators: cultural strategists, diplomats, and brand architects
- Bracts: military and enforcement caste
- Vessels: mobile host bodies grown for specific functions
- The Grand Culture: distributed governing intelligence
Methods#
- Establish admired local businesses from one templated aesthetic — repurposed industrial buildings, reclaimed wood, identical flagship IPAs, and merch that performs "local character" while erasing it (see The Sameness)
- Recruit ambitious human partners
- Normalize experimental yeast strains
- Seed preference-altering spores
- Connect communities through fermentation signals
- Offer formal annexation after dependence is established
Internal conflict#
Some Collective members believe Earth deserves informed choice. Others see human resistance as temporary contamination. A smaller faction suspects the Gleaming Cube proves the Collective's entire history is based on a stolen technology.
Weaknesses#
Over-optimization, cultural arrogance, centralized signal rituals, sensitivity to industrial sanitizers, and difficulty predicting irrational loyalty.
FAC-003: The D.A.G.G.E.R.S.#
Expanded name: Distributed Artisanal Guild of Gastro-fermentation Enforcement and Recruitment Specialists
Common name: D.A.G.G.E.R.S.
Bicycle-riding brewery enforcers modeled after a human subculture the Collective misunderstood as a proven warrior tradition.
Nobody consistently remembers the acronym. Official documents contain several variants, all treated as correct.
Operations#
- Protect brewery districts
- Intimidate suppliers and tavern owners
- Scout alleys, greenways, and delivery routes
- Enforce Collective event permits
- Recruit through sponsored rides and exclusive memberships
Strengths#
Mobility, coordination, nonverbal signals, urban route knowledge, and genuine physical conditioning.
Weaknesses#
Status competition, dependence on curated equipment, vulnerable supply chains, and refusal to cross certain surfaces with the wrong tire pressure.
Visual identity#
Technical cycling gear fused with alien armor, hop-cone insignia, ceramic bike frames, luminous spoke patterns, and weapons disguised as hydration systems.
FAC-004: The Kombucha Cult#
Formal name: The Symbiotic Continuance
Leader: Mother Scoby
The Cult formed from humans and alien microorganisms who rejected the Collective's controlled fermentation hierarchy. They pursue permanent symbiosis and consider stable individual identity a temporary illness.
Even the Collective thinks they are weird because they ferment without standards, licensing, or lineage controls.
Goals#
- Liberate engineered cultures from ownership
- Merge compatible species into colony minds
- Acquire the Gleaming Cube
- Transform Earth before either side can claim it
Narrative role#
The Cult is a third force: occasionally helpful, consistently unsettling, and never safely allied. It can cure spore infection by replacing it with something less understood.
FAC-005: Bellwether Municipal Government#
The town government is not a joke institution. It contains competent people working inside slow systems, careerists protecting themselves, and residents who expect public comment to resolve extraterrestrial occupation.
Key bodies#
- Town Council
- Planning and Zoning Board
- Tourism Development Authority
- Emergency Management Office
- Public Works Department
The Collective exploits procedural legitimacy. It secures permits, grants, and public-private partnerships before revealing coercive power.
FAC-006: Appalachian Independent Hospitality Network#
Nickname: The Tapline
A loose network of taverns, diners, truck stops, VFW halls, music venues, and BBQ restaurants. Denise transforms it into the Resistance's intelligence and refuge system.
Members pass information through altered menu boards, jukebox playlists, and delivery invoices. The network's key advantage is that it already knows who belongs, who is passing through, and who is pretending.
FAC-007: The Macro Alliance#
A coalition of large beverage corporations that recognizes the alien threat late and offers enormous resources with unacceptable conditions.
The Alliance is not humanity's clean savior. It wants exclusive access to alien yeast, immunity from regulation, and heroic branding rights. Its arrival forces the Resistance to decide whether scale can be accepted without capture.
FAC-008: The Order of the Cube#
A future splinter movement that treats Doug's name for the artifact as sacred. Doug finds this flattering for approximately four minutes.
The Order combines sincere refugees, opportunistic influencers, and people affected by Cube exposure. It should enter only after the Cube becomes publicly known.
Conflict Matrix#
| Faction | Wants | Fears | Natural rival |
|---|---|---|---|
| Resistance | Local autonomy | Becoming what it fights | Hop Collective |
| Hop Collective | Cultivated unity | Uncontrolled isolation | Kombucha Cult |
| D.A.G.G.E.R.S. | Status and order | Irrelevance | Resistance couriers |
| Kombucha Cult | Transformative merger | Sterile control | Everyone |
| Municipal Government | Stability | Unmanaged panic | Circumstance |
| Tapline | Community survival | Centralized capture | Brewery distribution |
| Macro Alliance | Market control | Alien competition | Collective curators |
| Order of the Cube | Meaning | Ambiguity | Barry |