World & Canon · Proposals
Future Ideas Backlog#
Status: Proposal, not canon
Promotion rule: An idea becomes canon only when incorporated into an approved core document or released project.
Tags: STORY, COMIC, GAME, WEB, ART, MERCH, WORLD, CHARACTER
001-020: Bellwether Stories#
- IDEA-001 - The Permit from Beyond
[STORY]Priya discovers the Collective filed its first Earth claim through a county mineral-rights form in 1987.
- IDEA-002 - Doug Teaches Shop
[COMIC]Doug runs a repair workshop for teenagers while hiding an active alien device among ordinary broken lawn equipment.
- IDEA-003 - The Randy's Chili Sanction
[STORY]A Collective diplomat interprets Randy's annual chili contest as a binding trial of planetary sovereignty.
- IDEA-004 - Jerry's Open House
[COMIC]Jerry must host a neighborhood open house while his signal shed contains a captured Curator.
- IDEA-005 - Municipal Logo Crisis
[WEB]Bellwether debates whether the Resistance symbol violates the town branding guide during an active siege.
- IDEA-006 - The Last Video Store
[STORY]Doug protects the region's final video store because analog tapes contain images the Collective cannot alter remotely.
- IDEA-007 - Foam Day Parade
[COMIC]The Collective stages a compulsory celebration that the Resistance hijacks using parade-float hydraulics.
- IDEA-008 - The Haunted Taproom
[STORY]Apparent ghosts in a closed brewery are memory fragments stored in dormant yeast.
- IDEA-009 - Blue Ribbon Invasion
[GAME]County fair minigames become defensive training and resource gathering before a major attack.
- IDEA-010 - The Bellwether Bigfoot Committee
[STORY]Local cryptid hunters possess excellent trail cameras and terrible conclusions about alien scouts.
- IDEA-011 - Randy Runs for Mayor
[COMIC]Randy becomes a protest candidate and accidentally develops a viable platform centered on parking and extraterrestrial disclosure.
- IDEA-012 - The Brewery Ghost Kitchen
[STORY]A delivery-only restaurant distributes spore cultures through comfort food selected by predictive software.
- IDEA-013 - Doug's Lost Skate Tape
[CHARACTER]Footage from 1989 shows the Gleaming Cube in the background of Doug's teenage downhill run.
- IDEA-014 - The Public Comment Offensive
[COMIC]Denise organizes residents to delay annexation through a meeting that the Collective is legally required to hear in full.
- IDEA-015 - Battle of the Christmas Tree Lot
[STORY]Alien heat signatures animate unsold trees into a defensive grove.
- IDEA-016 - The Laundromat Node
[GAME]A tiny satellite node uses dryer resonance and missing socks to distribute cultures.
- IDEA-017 - Bellwether After Dark
[WEB]An in-universe late-night call-in show archives rumors, witness accounts, and increasingly accurate conspiracy maps.
- IDEA-018 - The HOA Collaborators
[STORY]A gated community accepts Collective protection in exchange for perfect lawns and strict microbial covenants.
- IDEA-019 - Randy's First Dollar
[CHARACTER]A story about the tavern's earliest years reveals why Randy protects a building he constantly claims to hate.
- IDEA-020 - The Great Tap Handle Heist
[GAME]The Resistance steals symbolic tap handles from occupied breweries to recover access codes hidden in their grain.
021-040: Character and Relationship Stories#
- IDEA-021 - Barry's Performance Review
[COMIC]Barry demands formal recognition as a Resistance officer, then rejects every evaluation category.
- IDEA-022 - Marlene's Impossible Drill
[STORY]Marlene conducts an evacuation exercise while Doug creates the emergency she was planning to simulate.
- IDEA-023 - Denise Takes a Night Off
[CHARACTER]The entire intelligence network malfunctions because everyone assumed Denise would quietly fix their problems.
- IDEA-024 - Jerry Was Wrong
[STORY]Jerry's certainty about an infiltrator damages an innocent person, forcing him to rebuild trust without hiding behind the alien threat.
- IDEA-025 - Doug's Daughter
[CHARACTER]Introduce an adult daughter who loves Doug but refuses to participate in his myth of himself.
- IDEA-026 - The Other Barry
[STORY]A discarded early Barry copy has built a peaceful life running a motel and does not want reintegration.
- IDEA-027 - Peaches Explains the Nickname
[COMIC]Four witnesses tell mutually exclusive stories, each visually presented as fact.
- IDEA-028 - Tucker's Apology Tour
[STORY]Tucker visits towns harmed by Ascension's distribution and discovers that public remorse can become another brand.
- IDEA-029 - Calvin's Rulebook
[MERCH]An illustrated pocket manual mixing genuine preparedness with notes about Doug-specific hazards.
- IDEA-030 - Vellum Tries Fast Food
[COMIC]Vellum studies human hospitality at a drive-through and reaches dangerous conclusions about menus and consent.
- IDEA-031 - Kayla's Missing Hour
[STORY]One hour of invasion footage contradicts her memory and contains a message from a future Barry.
- IDEA-032 - Randy and the Grand Culture
[CHARACTER]Randy negotiates with a planetary intelligence as though settling a vendor invoice.
- IDEA-033 - Kip Without a Team
[STORY]A disgraced Kip must navigate town on foot and decide whether identity survives loss of status.
- IDEA-034 - Mother Scoby's Childhood
[WORLD]Conflicting accounts imply Mother Scoby began as a human wellness entrepreneur, an alien exile, or both.
- IDEA-035 - Jerry and Barry Fix a Furnace
[COMIC]A contained bottle episode where two technical experts turn a basic repair into an argument about consciousness.
- IDEA-036 - Doug Learns Restraint
[STORY]Doug must win a confrontation without striking, breaking, jumping, or quoting anything he saw on VHS.
- IDEA-037 - Denise's Black Book
[WORLD]A contact ledger becomes more strategically valuable than the Cube for one night.
- IDEA-038 - Marlene for Governor
[STORY]Post-invasion politics pressure Marlene to turn emergency competence into a campaign identity.
- IDEA-039 - Barry Gets Religion
[CHARACTER]Barry explores belief after encountering a system his models cannot reduce, then becomes insufferable in a new direction.
- IDEA-040 - Doug and Jerry, 1992
[COMIC]A flashback shows the friendship beginning during a failed attempt to repair a stolen arcade cabinet.
041-060: Alien Worlds and Expansion#
- IDEA-041 - The Dry Planet
[WORLD]A world rejected fermentation and built a culture the Collective cannot classify.
- IDEA-042 - Lager Moon Prison
[GAME]A low-gravity prison stores dissidents in individual flavorless cells.
- IDEA-043 - The Cultivated Dead
[STORY]The Collective reconstructs extinct species as products without restoring their cultures.
- IDEA-044 - Interstellar Health Inspection
[COMIC]Randy's Two receives an alien sanitation inspector with standards that classify humans as an open fermentation hazard.
- IDEA-045 - The World That Chose Annexation
[STORY]The heroes visit a prosperous planet that knowingly joined the Collective and resents Earth for destabilizing it.
- IDEA-046 - Foamgate Road Trip
[GAME]A route-based game mode jumps between occupied worlds with changing environmental rules.
- IDEA-047 - The Unmarketable Species
[WORLD]An alien culture is immune to branding because it cannot perceive status.
- IDEA-048 - Vellum's Home Culture
[STORY]Vellum returns home as a traitor and confronts relatives distributed across several bodies.
- IDEA-049 - Grand Cellar Travel Guide
[WEB]An in-universe tourism guide gradually reveals coercive social systems beneath beautiful destinations.
- IDEA-050 - The Original Brewery
[WORLD]The first Collective fermentation site is sacred, abandoned, and built around a fragment resembling the Cube.
- IDEA-051 - The Planet of Perfect Reviews
[STORY]A civilization eliminated dissatisfaction by making criticism biologically impossible.
- IDEA-052 - Galactic Dive Bar Crawl
[COMIC]Denise maps independent gathering places across alien cultures.
- IDEA-053 - The Macro Alliance Goes Interstellar
[STORY]Human corporations export franchising to worlds newly freed from the Collective.
- IDEA-054 - Barry's Moon
[CHARACTER]A machine settlement asks Barry to become its founding operating system.
- IDEA-055 - The Flat Beer Nebula
[ART]A dead region of space where fermentation signals vanish and ships drift into unshared memories.
- IDEA-056 - Bract's Trial
[STORY]Marshal Bract is tried under a legal system that assumes collective responsibility rather than individual guilt.
- IDEA-057 - The Tap at the End of Time
[STORY]A Foamgate malfunction sends the trio to the last open establishment in the universe.
- IDEA-058 - Cultivar Civil War
[GAME]Collective factions compete to define voluntary federation after the Grand Culture fractures.
- IDEA-059 - Randy's Two Franchise Dispute
[COMIC]Unauthorized Randy's locations spread across space with wildly inaccurate menus.
- IDEA-060 - The Species That Invented Corn Dogs
[WORLD]Peaches discovers an alien civilization with a suspiciously familiar fair food and declares first contact a success.
061-080: Game, Web, Art, and Merchandise#
- IDEA-061 - Barry Device Companion
[WEB]A website mode lets Barry critique visitors' tactical choices and browser settings.
- IDEA-062 - Bellwether Interactive Map
[WEB]Locations unlock timeline entries, evidence, menus, and hidden alien infrastructure.
- IDEA-063 - Resistance Field Patches
[MERCH]Skill-based patches for repair, logistics, hospitality, radio, and municipal procedure.
- IDEA-064 - Gleaming Cube Desk Light
[MERCH]A deliberately mysterious light with Barry's objections printed in the manual.
- IDEA-065 - Randy's Menu Zine
[MERCH]Recipes, stories, stains, and handwritten continuity clues.
- IDEA-066 - D.A.G.G.E.R.S. Cycling Jersey
[MERCH]Premium-looking faction gear whose acronym differs subtly across labels.
- IDEA-067 - VHS Character Trailers
[WEB]Short degraded training tapes hosted by Doug, contradicted by Barry.
- IDEA-068 - Build Barry a Body
[GAME]Players assemble chassis modules that alter mobility, weapons, and insult delivery.
- IDEA-069 - Tavern Defense Board Game
[GAME]Cooperative placement game balancing customers, repairs, intelligence, and escalating alien inspections.
- IDEA-070 - Foamgate Pinball
[GAME]A physical or digital table moving the ball between Bellwether and the Grand Cellar.
- IDEA-071 - Enemy Can Labels
[ART]Fictional beverage labels encode enemy lore without promoting real alcohol consumption.
- IDEA-072 - Resistance Radio Podcast
[WEB]In-universe broadcasts deliver fiction, updates, music, and unreliable reports.
- IDEA-073 - Choose Your Own Zoning Hearing
[WEB]An interactive story where every procedural choice affects invasion readiness.
- IDEA-074 - Doug's Improvised Arsenal Cards
[MERCH]Collectible cards show components, failure modes, and Jerry's safety notes.
- IDEA-075 - The Barry Insult Generator
[WEB]Curated, character-accurate technical criticism with strict writing rules.
- IDEA-076 - Randy's Two Neon Sign
[MERCH]A sign whose "Two" intermittently shuts off, preserving Randy's complaint.
- IDEA-077 - Bellwether Newspaper Archive
[WEB]Fake local reporting tracks the invasion from civic boosterism to resistance journalism.
- IDEA-078 - Analog Survival Kit
[MERCH]Notebook, map, pencils, cards, and fictional field guide packaged as resistance equipment.
- IDEA-079 - Culture Ship Cutaway
[ART]Technical poster showing biological systems with Jerry and Barry arguing in annotations.
- IDEA-080 - Randy's Tavern Pop-Up
[MERCH]An event installation focused on set design, food, actors, and story clues.
081-100: Long-Horizon Franchise Ideas#
- IDEA-081 - Children of the Pour
[STORY]A generation raised after the invasion considers alien technology ordinary and the original Resistance embarrassingly mythologized.
- IDEA-082 - The Cube Chooses Someone Else
[STORY]Doug must accept that the artifact responds more strongly to a person he distrusts.
- IDEA-083 - Death of a Barry
[STORY]One legitimate Barry instance chooses permanent shutdown to protect the others.
- IDEA-084 - The Second Bellwether
[WORLD]A Collective world copied Bellwether from harvested memories and populated it with inaccurate recreations.
- IDEA-085 - Randy's Museum Problem
[STORY]Historians want to preserve the rebuilt tavern, preventing it from functioning as a living bar.
- IDEA-086 - Doug Walker Action Figure Lawsuit
[COMIC]Doug approves an unsafe toy prototype while Marlene fights unauthorized use of the Resistance image.
- IDEA-087 - The Peace Conference Cookout
[STORY]BBQ procedure becomes the neutral protocol for negotiations among species with incompatible dining biology.
- IDEA-088 - Jerry's Final Conspiracy
[STORY]Jerry suspects the peaceful postwar network is quietly rebuilding the same control under friendlier language.
- IDEA-089 - The Cube Is Afraid
[WORLD]Evidence suggests its unpredictable behavior is defensive rather than mystical.
- IDEA-090 - Return of Mother Scoby
[STORY]A voluntary symbiosis movement asks whether her ideas were wrong or merely imposed.
- IDEA-091 - The Unfermented War
[NOVEL]A civilization from beyond Collective space sees all symbiotic life as contamination.
- IDEA-092 - Barry for President
[COMIC]A machine-rights campaign uses Barry's image without obtaining his consent.
- IDEA-093 - The Last Macro Lager
[STORY]A supposedly ordinary can becomes culturally priceless after galactic collectors misunderstand its rarity.
- IDEA-094 - Doug Opens a Dojo
[COMIC]Doug combines skateboarding, repair, and action philosophy into a training system that works despite lacking theoretical coherence.
- IDEA-095 - Denise Writes the History
[NOVEL]Competing memoirs force Denise to document who actually made the Resistance function.
- IDEA-096 - The Grand Culture's Child
[CHARACTER]A new distributed intelligence asks Barry to serve as parent, mentor, or warning.
- IDEA-097 - Bellwether Secedes from Earth
[STORY]Treaty language accidentally gives the town independent interstellar standing.
- IDEA-098 - Randy's at the Beginning
[STORY]Time displacement places the tavern crew at the origin of Collective fermentation, where intervention could erase their own history.
- IDEA-099 - The Thing That Made the Cube
[NOVEL]The creator finally approaches, but its explanation contradicts every recorded Cube event.
- IDEA-100 - Last Call
[STORY]Far in the future, an older Doug closes Randy's for the night while a new crew argues about a minor problem that is obviously the next invasion.
Backlog Review Questions#
Before promoting an idea, answer:
- What core character truth does it test?
- What changes after the story?
- Why can this happen only in Hops & Havoc?
- Does it preserve sincerity?
- Which canon documents require updates?