Hops & HavocA Bellwether story
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Storycraft · Continuity

143 words1 min read6 sections

Continuity Notes#

Characters#

  • Doug Walker
  • Jerry Collins
  • Heather Alvarez
  • Randy Boone
  • Kip Malloy
  • Priya Shah, optional municipal pressure
  • Tucker Vance, distant sponsor or reluctant approver

Factions#

  • D.A.G.G.E.R.S.
  • Randy's regulars
  • Emerging Tapline
  • Early Hop Collective support structure

Locations#

  • Randy's Tavern
  • Fermentation District
  • The Switchback
  • Walker Small Engine & Repair
  • Jerry's House and Signal Shed

Artifacts and Technology#

  • Ceramic bike frame material
  • Bract Lance precursor or concealed pressure-wave hydration weapon
  • First recovered ceramic weapon fragment
  • Hop tendril grown from evidence

Timeline Milestones#

  • D.A.G.G.E.R.S. introduced.
  • Doug's skating skill becomes tactically useful.
  • Heather starts the hospitality intelligence network.
  • Jerry recovers the ceramic fragment.
  • Fragment grows a hop tendril in Jerry's evidence freezer.

New Facts for Editorial Review#

  • D.A.G.G.E.R.S. present enforcement as "district flow."
  • The first Tapline practices are route logs, delivery invoices, and bartender call-arounds.
  • The Switchback is a known local downhill route from Doug's teenage years.
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